Research Article Open Access

Basma: An Interactive IoT-Based Plush Toy for Arabic-Speaking Children

Hend S. Al-Khalifa1, Hadil R. Faisal1, Shuhd M. Rushdi1, Ghaida M. AlNawwar1, Ghadah N. Al-Gumaei1 and Alaa A. Alabduljabbar1
  • 1 King Saud University, Saudi Arabia


A toy is an item mainly intended for children to play with. However, due to its important role in child development, it has evolved to encompass sophisticated educational and learning characteristics. Toy industry has evolved to provide these needs as digital interactive smart toys. Interactive toys combine traditional toys with additional computing capabilities using software and hardware components. This paper presents the design and development of an interactive toy system named “Basma” which interacts with a child in Arabic language. The system consists of two parts: The first one is a plush toy with a hardware component that is implemented using a low cost Internet of Things (IoT) kit. This part leverages the interaction between the child and the toy, allowing the toy to respond and talk. The second part is an iPad application connected to the toy via Bluetooth. It allows parents to customize the toy and provides the child with stories that embed moral and cultural values. The interactive toy system was evaluated using test scenarios and user acceptance.

Journal of Computer Science
Volume 14 No. 11, 2018, 1440-1453


Submitted On: 16 September 2018 Published On: 7 November 2018

How to Cite: Al-Khalifa, H. S., Faisal, H. R., Rushdi, S. M., AlNawwar, G. M., Al-Gumaei, G. N. & Alabduljabbar, A. A. (2018). Basma: An Interactive IoT-Based Plush Toy for Arabic-Speaking Children. Journal of Computer Science, 14(11), 1440-1453.

  • 7 Citations



  • Interactive Toy
  • Internet of Things
  • Learning Settings
  • Arabic Language
  • Edutainment