Interactive Multimedia-Based Educational System for Children Using Interactive Book with Augmented Reality
- 1 University of Petra, Jordan
Abstract
This paper describes a system's model for Augmented Reality Learning in which a traditional book is converted to an interactive book using Glyphs (TAGs) and multimedia. The interactive book can be used by a child, parent, or by a teacher to make learning an enjoyable experience. As the child goes through the contents of the book, illustrations and images come to live, thus enforcing the learning and comprehension of concepts in an interactive and fun way. To make a printed book interactive, special TAGs (Glyphs) are inserted in the required places within the book, ready to be read by the webcam and then converted to video, 2-D or 3-D images, audio and explanation text. An actual example (Sandy Starfish) is presented to illustrate the architecture and the implementation of the Augmented Reality learning system and to explain the steps and procedure used to transform a textbook to an interactive one.
DOI: https://doi.org/10.3844/jcssp.2019.1648.1658
Copyright: © 2019 Mohammed Abu-Arqoub, Ghassan Issa, Abed Elkareem Banna and Huda Saadeh. This is an open access article distributed under the terms of the Creative Commons Attribution License, which permits unrestricted use, distribution, and reproduction in any medium, provided the original author and source are credited.
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Keywords
- Children Books
- Augmented Reality
- Learning
- Multimedia
- Glyphs