TY - JOUR AU - Curran, Kevin AU - Canning, Paul AU - Laughlin, Martin AU - McGowan, CiarĂ¡n AU - Carlin, Rory PY - 2005 TI - Online Gaming JF - American Journal of Applied Sciences VL - 2 IS - 3 DO - 10.3844/ajassp.2005.622.625 UR - https://thescipub.com/abstract/ajassp.2005.622.625 AB - Computer gaming is a medium by which we can entertain ourselves, a medium that has expanded to the online worldwide market as part as globalization. The growth of online gaming has close ties with the use of broadband, as a good online gaming experience requires a broadband connection. Through online gaming, people can play and communicate with each other freely in almost any country, at any given time. This paper examines the phenomenon of online gaming.